Layers of Fear 2 also has a similar room to the painting room in the first game. The game itself also flits from color to black and white, paying homage to various classic films but also ramping up the horror. Some scene inspirations that left a lasting impression were from Casa Blanca, It, Wizard of Oz, and The Shining. Beyond that, there are various instances in which the game takes inspiration from other movies. It is seen at the very start with the first few screens you navigate having a grainy, old-timey film texture. The film influence of the game goes beyond the plot. As you get more into character, and the more you lose yourself to become this new character, the crazier and scarier the game gets. Given the extreme lengths actors will go while getting into character, it’s very easy to see how the idea of this game came around. It doesn’t take long for the player to realize that this unorthodox method the game refers to is method acting. The director’s only appearance is in a discorporate voice that leads you through the character building, reminding you to “Act,” and that the every “act of creation always begins with an act of destruction.” The director is known for using unorthodox methods to prepare his actors for their roles. You’re known as a very talented actor who has played numerous roles, but this gig is different. Instead of playing as a painter like in the first game, in Layers of Fear 2, you play as a Hollywood actor who accepts the lead role in a film directed by an enigmatic and eccentric director. But, the environment, the plot, and some of the game mechanics are all different from the first title. In essence, Layers of Fear 2 doesn’t tread far from the first game in that it is also a trippy, psychological horror game with a large emphasis on exploration and story. That said, Layers of Fear 2 is only a sequel in name, not in story. Given the first game’s substance and ending, it was hard to fathom what a sequel would look like. Layers of Fear 2 is the awaited sequel to Bloober Team’s first game: Layers of Fear. Achievements can be annoying to get.Layers of Fear 2 is a first-person, psychological thriller, horror video game developed by Bloober Team and published by Gun Media. $20 does seem like a bit much imo so get it on sale if you can. Only took me around 4 ½ hours to beat but it can be done quicker. You don’t even go back to a checkpoint at all. You can die but it doesn’t affect your progress at all. It's easy to figure out what to do at almost every point in the game. Not really difficult at all besides the final puzzle section. The mc is a cripple so the camera wobbles if you don’t turn that setting off (I would recommend that you do as it gave me a headache within minutes). Collectibles are a pain to look for without a guide. Interacting with non story objects becomes tedious at times.
Layers of fear game review simulator#
It’s your average walking simulator with some mediocre puzzles thrown in. The paintings have a lot of detail to them and you can easily find yourself spending time just gazing at them with no story progression made. The more horror-esque parts of the game are wonderfully designed and very interesting to look at. The attention to detail is noticeable if you really pay attention. Nothing mind blowing but each room of the house is well designed. The game does have 3 endings but the dlc tells you which one is canon so it doesn’t really matter in the end. It’s easy to understand once you have all the pieces.